No description
Find a file
2024-12-04 21:39:49 +01:00
.github/workflows Add better release woorkflow 2024-11-15 15:06:22 +01:00
Media Commit meta files 2024-02-19 10:24:40 +01:00
Scripts fix 2024-03-10 18:51:54 +01:00
.gitignore Create .gitignore 2022-08-05 01:29:33 -04:00
Dynamic-Bones-Stub.asmdef Add assembly definition 2024-03-04 23:54:43 +01:00
Dynamic-Bones-Stub.asmdef.meta Add assembly definition 2024-03-04 23:54:43 +01:00
DynamicBonesStubInstaller.cs fix 2024-03-10 18:51:54 +01:00
DynamicBonesStubInstaller.cs.meta fix 2024-03-10 18:51:54 +01:00
LICENSE Rename name in license 2023-11-27 13:13:05 +01:00
LICENSE.meta add dreadrith scripts 2022-08-05 01:33:34 -04:00
Media.meta fix 2024-03-10 18:51:54 +01:00
package.json Move to webp 2024-02-19 10:22:36 +01:00
package.json.meta Added package.json and new workflow 2023-12-15 19:31:15 +01:00
README.md Add vcc link to readme 2024-02-26 20:35:07 +01:00
README.md.meta Create README.md.meta 2022-08-05 17:11:47 -04:00
Scripts.meta add dreadrith scripts 2022-08-05 01:33:34 -04:00

Dynamic Bones Stub

Generic badge Generic badge Generic badge Generic badge

Generic badge Generic badge

Stub package for the Dynamic Bones components whitelisted by VRChat

Not Dynamic Bones

⬇️ Download Latest Version

📦 Add to VRChat Creator Companion


How it works

  • VRChat copies all component data into duplicate ones when your avatar is loaded.
  • By employing identical variable names in the stubs, the serialized information seamlessly transfers to the duplicate component.

Additional notes

  • You cannot use any of the Dynamic Bone components in the editor, as they lack executable code.
  • Note that in VRChat, Dynamic Bones are automatically converted to PhysBones. If you have a recent Avatar VRChat SDK and this stub, you can use one of the following options to convert the Dynamic Bones into PhysBones and obtain the full functionality in the editor.
    • The Auto Fix button in the VRChat SDK Build Control Panel
    • VRChat SDK -> Utilities -> Convert DynamicBones to PhysBones from the top toolbar
  • For testing in the editor, if Dynamic Bones are essential, we highly recommend purchasing the full software from the Unity Asset Store.

Contributors

License

Dynamic Bones Stub is available as-is under MIT. For more information see LICENSE.